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As the vampire advanced, the undead warriors parted before him, opening a path between the Red Duke and the king. Vampire and king stared at one another across the battlefield. Infernal hatred, pitiless and cruel, blazed in the eyes of the Red Duke. Those of the king became solemn and sad. Tears were in his eyes as he gazed upon the monster.
It is time he found peace. Then you may speak to me of death and peace! Sombrely, he lowered his lance and spurred his horse towards the Red Duke.
The vampire bared his fangs in a vicious grin, gripping his own lance, a barbed thorn of steel already caked in the blood of a dozen knights.
With a wolfish howl, he charged his spectral steed at the king. In that moment, as man and monster bore down upon one another, the evil darkness the Red Duke had conjured to cloak his army faltered.
A single shaft of daylight shot down from the black sky, enveloping the king. The Red Duke reeled back in the saddle, throwing his arms before his stinging eyes. An instant, the Red Duke was blinded, but it was enough.
Furiously, the undead fiend tried to cling to life, tried to force his unclean body off the spike that held him. The king felt his arms weaken, the weight of the vampire and his struggles taxing his strength.
But he drew deep from his own resolve, forced his fatigued arms to maintain their burden. Sternly, he forced himself to watch the vampire perish. A song of tragedy and terror that must stir even the tears of the fey by its mournful dirge. Beware, you sons of Bretonnia! Be- ware the forces of darkness that lie in wait to tempt and trap even the strongest soul!
Beware the sad end of that heroic knight, that defender of chivalry and crown! Beware, you children of Aquitaine, lest your wickedness draw down upon you the foul curse of the Red Duke! Jacques le Thorand had recited the epic at the courts of barons and dukes; once he had even performed before King Louen Leoncoeur himself. He certainly found nothing about his current surroundings either opulent or regal. The little timber-walled inn was no different than a thousand others littering the road between Aquitaine and Cou- ronne, a humble place where merchants and messengers could brush the dust of their travels from their boots, where peasants and woodsmen could go to ease the pains of their toils with a swallow of wine.
Jacques had performed the Last Lamentation of the Red Duke hundreds of times over the years, expanding upon the ballads of earlier minstrels, combining different versions of the tale until he composed what many Bretonnians lauded as the definitive telling of the tale. The trou- badour was proud of his composition, the sort of pride shown by any craftsman who has pro- duced a work he knows is of quality.
Jacques, like any true artist, did not measure his success in wealth or privilege, but in the accolades of his audience. It did not matter to him if the applause came from the royal court or from a rabble of grubby peasants. To him, it was all the same. Even so, Jacques felt an especial sense of satisfaction as he looked out across the crowded common room of the Tipsy Squire.
Pentamminechlorido cobalt III Chloride viii. Pentaquacyano chromium III ion ix. Hexanitrito —N-cobaltate III ion x. Write formula for the following compounds. Hexammineplatinum VI Chloride ii. Potassium hexacyanoferrate III ion iii. Tetramminedichloridocobalt III ion v. Amine chlorobis elhylenediamine cobalt III ion. Pentamminebromidoocobalt III sulphate ix. Tetramminedichloridooplatinum IV Bromide Ans. How many ions are produced from the complex in solution?
Thus, along with two Cl- ions are produced. Focusing on the forces of Chaos in the old world. The Chaos Wastes is an unspeakable region of magic and madness. In this hellish tundra, the Dark Gods wrestle for supremacy and champions war Bound into a huge omnibus edition, the second volume in the Realmgate Wars saga, the epic conflict that defined Games Workshop's newest fantasy setting: the Age of Sigmar. In every corner of the Mortal Realms, vile forces of evil cast their darkne A down-on-his luck duardin captain has a change in fortune when he finds an untapped source of aether-gold, but is the danger that awaits him worth the prize?
Far above the highest mountain peaks, a new power has arisen. The duardin have developed The Sisters of Battle clash with inhuman monsters in a desperate defense of a vital Imperial shrine world. In a galaxy teeming with alien aggressors, nothing unites the Imperium more than the worship of the immortal God-Emperor. Without the shinin A name whispered in fear, even by the dread followers of the Dark Gods. Once a member of Sigmar's pantheon, the Great Necromancer has not been see Torglug the Despised and the forces of Nurgle seek to destroy the Everqueen.
But with their new Stormcast allies, the beleagured sylvaneth at last have a hope of victory Amongst all of the Stormhosts, none are more vaunted than the Hammers of Sigmar. In the shadow of the Nomad City, the mettle of the Stormbound is tested the battle to sanctify the Cruc The life of a sell-sword is a hard one, and trouble always seems to find even the most well-meaning mercenary Rutger and Taryn are scraping by in the infamous Port of Deceit, a place where two skilled mercenaries should have no trouble findin The concluding instalment of the War of Vengeance saga.
For centuries, war has raged between the proud elves and unforgiving dwarfs. After many great battles and vicious sieges, many failed attempts at peace and bloody massacres, both the dwarf Hi Darkblade must decide where his loyalties lie -- will he follow Malekith to the death, or will he finally rise up and try to claim the throne of Naggaroth for himself? He took the opportunity to befriend the heir of Karl- Franz, whom von Mhlerberg found increasingly frustrated with his lot in life.
Crown Prince Holswig-Abenauer was as impatient as he was arrogant and insufferable. He could not wait for his opportunity to rule over those who treated his spineless uncle as if the Emperor was less a noble than the provincial Electors. Von Mhlerberg knew he had a potential recruit on his hands; it would just take some time and care to convert the Crown Prince to the Cause.
All three agents will have their role to play as the final phase of Operation Zeal is executed. Unless the PCs manage to thwart their plans, The Empire will be entering a world of chaos. On the Road to War In the year that the PCs have been in Kislev proving their worth, the situation in the Empire has gone from bad to worse.
Raids across the Ostland-Talabecland border have grown into skirmishes and the occasional set battle with troops employed by the local barons. A number of individuals have come to realise that this proxy war between the two provinces could quickly deteriorate and destabilise the entire region. The province of Hochland increased the patrols along their eastern borders in an attempt to keep the Ostland-Talabecland strife from spilling over.
During the summer of , Count Ludenhof pledged support for the Talabeclander cause. In addition, Ludenhof is placing increasing pressure on Baroness Tussen-Hochen to abdicate her position as the liege of Hochland, as well as give her daughters hand in marriage to the ambitious Count.
Rumours abound that Grand Duke von Krieglitz is more than ready to recognise the change in Hochlands power structure. Nordland had also gearing up its patrols, though its border with Ostland is largely uninhabited forest.
Some claim Baron Nikse is preparing to grab land that, he claims, was historically Nordlander before Ostland overran during the latter stages of the Dark Ages. While working towards averting war, the other provinces are laying plans for mobilisation, including far-off Wissenland. Mercenaries, particularly those from foreign lands, are finding ready employment in the northern Empire.
Settlements along the routes to the northern provinces suffer the depravity and violence for which mercenaries are known. Its original purpose was to ferret out and discretely dispose of hidden cultists and other enemies of the Empire. The years later, it became apparent that Gunthar von Bildhofen was positioning himself to succeed Magnus as Emperor.
The Electors feared that the Schwarzmntel would give von Bildhofen an instrument to remove them should they oppose him in any way. So, they convened a meeting where they requested Emperor Magnus involvement to remedy this potentially explosive issue. Negotiations dragged out for months and occasionally became heated.
The Imperial Edict of Sigmarzeit I. In I. The surrounding forests providing hiding places for the fell creatures that escaped destruction a century before.
There were also signs that cult activity continued beyond the reach of the City Watch. With the Emperors attention divided between his poorly planned campaign in the Border Princes and the growing difficulties with Marienburg, Gravin Solveig created the position of Privy Councillor and secretly resurrected the Schwarzmntel organization under that post. Foremost among those reporting to the Baron is the Master Interrogator, who is an expert at eliciting information from the guests to his workshop deep in the Fauschlag.
The workshop contains every conceivable device of interrogation. Guests are kept in any of the thirty cells located nearby for the duration of their visit. Like any other covert organization, anyone employed in the Schwarzmntel is required to maintain a code of silence on any operation and their role within the organization. Failure to observe this silence is considered a treasonable offence with death as the only acceptable punishment.
Schwarzmntel agents who go rogue can count on their former compatriots hunting them down like the treacherous dogs theyve become. Strife between the cults of Sigmar and Ulric has poisoned relations between provinces as their confrontation has even spread into parts of the southern Empire.
If forced to choose sides, followers of Taal, Rhya, and Manann lean towards those who follow Ulric whilst cults of Mrr, Verena and Shallya maintain neutrality.
In contrast, the cult of Myrmidia are rumoured to be negotiating an agreement with the Sigmarites. Tension and fear are very palatable in the Imperial capital.
Many representatives from the provinces are packing their bags for flight to their homes whilst spies and gossipmongers abound. Wild rumours and conspiracy theories are en vogue during this time and the economy is becoming depressed as many families are beginning to horde provisions against the coming hardships.
Moreover, supplies of foodstuffs and other goods are becoming more scarce and expensive GMs should double prices and lower availability for all merchandise and provisions on the tables on pages in the WFRP rulebook to reflect the economic conditions.
Even the popular Greubentreich pale cheese is getting harder to find in Altdorf. If something doesnt break soon, the threat of famine may become reality in the Empire. In the midst of growing uncertainty, the Emperors health continues to decline. A growing number of nobles believe it may be time to declare Karl-Franz invalid and elect a new Emperor before the dire situation becomes desperate.
Others, like the Grand Theogonist, believe appointing a regent might be the best solution until which time a more thorough examination of the Emperor can be completed. Amid all this confusion and foreboding, there are rumours of bold attacks by mutants and other foul beasts from the forests.
Empire at War 9 Important Events Though not directly involved with the actions of the PCs at the start of the scenario, the following has influenced the increasingly dangerous situation in the Empire. This is a proposal for joint Ulrican-Sigmarite statement that specifies their mutual recognition and divine status.
It was subsequently sent to Ar-Ulric for revision, and the plan was that both parties were to meet in late Pflugzeit in the Verenan Eimar monastery near Kutenholz in order to sign a final version of the Concord. Two months later Ulrican leaders and scholars gathered at the temple in Middenheim to debate the Eimar Concord Draft. As winter approached, the conference dragged on and the delegates failed to agree on theological minutiae.
Furthermore, misinformation and a constant leak of confidential details poisoned the atmosphere. After two weeks, delegates in favour of the concord accused others of deliberately obstructing an agreement, only to be accused themselves of succumbing to hegemonic Sigmarite doctrine. In the end, the conference ended without a consensus of opinion, and delegates made their way home before the winter set in. It was agreed to reconvene on the first day of J ahrdrung. However, following the Bsel Massacre, the Ulrican leader in Talabheim Fri-Ulric refused to send delegates, and the conference was cancelled.
Anti-Sigmarite sentiments spread like a fire through Ulrican areas. The Bsel Massacre During , raids from mutant bands flying banners with a red crown plagued the southern Middenland village of Bsel. In early , under the leadership of a self-appointed Ulrican witch hunter, Karl Kuten, the villagers captured a band of mutants with the same symbols. At the ensuing trial, the Imperial Coroner refused to hear evidence against the mutants.
Instead he charged Kuten with illegal use of arms and violation of an Imperial edict protecting the physically deformed. Immediately, the villagers rioted. They killed the coroner and five Imperial soldiers, then burned all the mutants, while three soldiers managed to flee. Within a week, Bsel was burned to the ground by a band of yet unidentified Sigmarite templars Adventure Starting the Adventure The Starting Point The PCs start this scenario waiting for word that will call them home.
No matter the degree of success or failure the PCs have experienced in Kislev, they should be very eager to quit this land. The graciousness of Tsar Radii Bokha in ordering that winter quarters be prepared for the loaned Knights Panther is countered by the squalid conditions of the accommodations. Fuel for heating was in short supply most of the winter and only now should the PCs be recovering from a myriad of illnesses that have plagued them throughout the cold months.
On a day when the sun rose and broke through persistent cloud cover for the first time in months 24 J ahrdrung , the PCs are roused by a loud knock at their door.
You are to come at once with all your possessions. The tone of the knights voice should make it clear that the request is a mere formality. Alexei will wait for the PCs to gather their stuff, though he will make his displeasure known if they look like theyre not hurrying.
The Kislevite salutes a guard and tells him, The Imperials are here as required. Open the door so they can enter. Stifling a yawn, the guard does as he is told and motions the PCs to enter.
Once they have done so, the guard closes the door behind them. Typical of most Kislevite buildings, the interior of the Barracks are poorly lit and its air thick with smoke.
It takes a moment for the PCs eyes to adjust to the sudden gloom. I hear that your exploits this past year have brought you some measure of renown in this region, states a man with a Talabeclander accent.
As the PCs take notice of the stoutly built man in the far corner, he continues, I have been charged with the task of taking you by boat to Talagraad. The trip should take about 20 days with the spring thaw, Taal willing, and I hope you will tell me of your exploits. Allow me to introduce myself. My name is Ulf Weisschlag and I have this summons for you.
Ulf then hands one of the PCs preferably a female, if one is present. Otherwise Ulf hands it to the one who looks like the most capable warrior a sealed letter. PCs who look for such things will notice that there is no impression of a signet ring on the wax. Suspicious PCs may quiz Ulf to ensure that he is not leading them to a trap.
Expecting such a reaction, Ulf provides few answers as he is under obligation to be discreet. The Talabeclander will not be insulted if the PCs are slow to trust him. In fact, Ulf will chide them if they do not try to learn where his loyalties lie before extending their trust.
What Ulf can provide is that he has been in the service of Middenheim for the past decade, performing simple tasks which involve low risks. An example he will provide is this job bringing the PCs to Talagraad. Ulf has to have some assurances that the PCs are not the paranoid sort, given to killing anyone for looking at them cross- eyed, if he is to fulfill his assignment.
Ulf will then point out that he and his sons both of whom also work on the boat are outnumbered by the PCs so their risk in accompanying him on his boat is nearly non-existent. In closing, Ulf points out the PCs trust in him is really not a factor. They are instructed to accompany him as time is wasting away while they dither over something so inconsequential. If the PCs still need time, Ulf will inform them they have only an hour before he sails down the Urskoy to the Talabec and home. He tells them his ship goes by the name of Winters Chill and is moored at the eastern end of the docks.
We have sent one of our most trusted servants, Ulf Weisschlag, to bring you safely to Talagraad by river. The roads have become more dangerous in your absence and we wish your journey to Middenheim to be as safe as possible. When you arrive at Talagraad, you are to go to the Hangmans Inn to the south side of town. We have arranged for your accommodations there. In addition, another one of our servants will meet you there to inform you of recent developments.
Due to the delicate nature of the information, our servant will contact you in a manner that is deemed to be appropriate. May Ulric and Taal protect you on your journey. Ulfs twin sons, Oskar and Olaf, are 17 years old and quite able to help his father with his boat. Winters Chill is a medium size river barge and the hold is full of barrels of vodka and bundles of fur destined for trade in Talagraad and Talabheim.
Ulf makes his living moving goods along the Rivers Talabec and Urskoy. There is room in the hold for the PCs to bunk and store their gear. Ulf does not expect the PCs to help taking the boat downriver, but will accept any help freely given.
The boatman certainly expects the PCs help to defend the boat from river pirates, bandits, or any other threats. If need be, Ulf will lay out these details for the PCs.
Should the PCs take too long to accept Ulfs offer or decide to go on their own, Ulf leaves after the hour expires. The PCs are now stuck travelling by road, which will be longer, slower, and much more dangerous. The PCs may believe they could make better time on their horses. The problem here is the PCs no longer have them. While they were wintering in Kislev, the Tsars advisors decided it would be proper for the state to take possession of the horses so as to somewhat offset the expense of housing the PCs.
Of course, there was no reason to concern the PCs with this little detail at the time. The road west from Kislev starts out on the north bank of the River Urskoy, but crosses to the southern bank at Opolensk where it remains until it returns to the north bank at Zwolen. From there, the road follows the north bank of the River Talabec through the southern reaches of Ostland to Wurzen. From this point westward, there are no formal roads, just trails on either side of the river that are used by locals and bandits to get from one place to another.
From Ksel the Talabec Road runs between the north rim of the Eye of the Forest and the river until it ends at Talagraad. GMs will have to modify the following section as it assumes that the PCs are smart enough to take up Ulfs offer.
PCs travelling with Ulf are likely to ask him about the state of affairs in the Empire. The first time such a question is asked, a sad expression momentarily crosses the Talabeclanders face. What were once raids by bandits across the borders have now grown to include men-at- arms and the militia of the local barons.
Heated words and accusations have been exchanged between the Grand Prince of Ostland and the Grand Duke of Talabecland. Some of the raids are apparently fuelled by a poor calving season and low yield of winter crops. Last fall, Talabecland and Nordland have reached a pact of mutual aid in the event of an attack by Ostland on either party. Rumours are circulating that the Grand Count of Stirland might enter into a similar pact with Ostland. There are also rumours of an incident in Middenland in the fall, which caused a further breakdown between the cults of Sigmar and Ulric.
Ulf doesnt know any more information about the incident in question. Pressure is building for Hochland and Ostermark to muster troops in the case war breaks out in the east, even though Talabheim has not committed itself to any camp. Ulf expects this to change in the near future.
Gossip has it that Ostermark is likely to ignore calls from Talabecland for aid on the pretence of increased Orc raids in the eastern marches. An Ulrican group called the Cult of the Howling One has been operating in the southern portions of Ostland causing further problems in the region.
Empire at War 12 There are additional rumours of other Ulrican groups operating in Middenland in defiance of the Emperors ill-conceived edict protecting dangerous mutants. There is no word that either the Graf of Middenheim or the Ar-Ulric supports these extremist Ulrican groups. There are reports of mutants raiding villages and farmsteads in the Howling Hills and the Drak Wald Forest. One such group was killed with a force of the Sons of Ulric tracked them down in their base camp.
Other mutants have been seen in the western portions of the Great Forest between Volgen and Altdorf. The first covers the PCs sailing down or walking along the Rivers Urskoy and Talabec and a couple encounters which should provide an insight into the deteriorating situation in the eastern Empire.
The second involves an important meeting in Talagraad with Natassia Hess, one of Heinrichs most trusted operatives. The third part will cover the journey from Talabheim to Bergsburg with its inherent dangers. The fourth and final part places the PCs face to face with one of the Sons of Ulric. Travelling Just as with any period of travelling within an adventure, attention needs to be paid to balancing the mundane nature of travel with keeping the players interested.
Within and without a potential civil war, the ordinary nature of the world will continue. PCs will meet a host of different characters upon the road, including merchants, pilgrims, labourers, craftsmen, peddlers, robbers, beggars and all manner of itinerants.
Refugees might also become a feature as civil war becomes ever more likely, whether economic migrants, fleeing religious persecution, having lost home and living to raiders legitimate soldiery or otherwise or simply sensibly removing themselves to safer pastures. The effects of a civil war will be felt amongst these travellers since security will become a bigger issue.
Civil wars always lead to a break down in law and order as those who should be upholding justice are otherwise engaged. This means those who can, will purchase more security in some form. Most simply, this means travelling together in larger groups.
Merchants might be able to afford to hire guards. Travelling PCs can join a group, hire guards or be hired themselves although they are probably passing in the direction opposite many of those on the road, who will be fleeing the troubles. Whilst the civil war has not formally begun during this particular part of the journey, GMs need to focus on this aspect of the war already.
The fact is that even before hostilities actually start more and more private wars will begin to escalate as the general political background becomes ever more thunderous. As we know, the civil war is propelled by a single act of murder, but the ill will and self-interest that will feed this war is already present and taking place to the extent that various parties believe that they can "get away with it".
Attitudes towards the PCs will vary. They are well-armed and unknown outsiders. This will make them very suspicious and likely to be avoided. After all, many undesirables will take advantage of the collapse in law and order to rob, rape and pillage.
Few can look less trustworthy than an adventurer! At the same time, small groups of travellers might take anyone on trust when they are stuck in the middle of nowhere around their fire at night in the middle of a forest. Whatever the realities of the human race and others , most people would welcome friends, as they are less dangerous than the dark and whatever hideous monsters are surely lurking just beyond the light of the fire. Equally, where PCs include non-humans a GM might run a campaign where dwarfs or halflings in particular are regarded as trustworthy, and should reflect this in the attitudes of these people.
Empire at War 13 In practical terms, these travellers are of little use to the PCs. True, they can become the source for prospective adventures but the key here is that they are simply ordinary people dealing with an abnormal situation as best they can. These assorted travellers are part of the background colour; not everyone is the source of an adventure. Where they will prove particularly useful is with information from the south.
GMs need to prepare a store of rumours and stories to keep the players informed of what these people know. Of course, what they know might be utter rubbish or only part of the picture, but over the weeks a reasonably full picture of what has been and is happening should develop. These ordinary people should be played carefully.
They will be a constant event on the roads, tracks and crossings and might be found anywhere. Sometimes they will be lost and seek help. More usually, they will be suspicious and defensive.
Still, a code of goodwill always exists between travellers and those thrown into difficult and unwarranted situations. The majority can be prevailed upon to recognise this.
Smoke on the Water The journey downriver will take two and a half weeks. The following table will detail the stops at the end of a days travel and should help the GM plan for additional nasty surprises. In addition, important events happening throughout the Empire will also appear in the various timeline tables italicised used in this scenario. GMs should note that news of some of these events might not reach the PCs ears until some time after the event takes place, while other events are not intended to be widely known.
The lapse of time is highly variable depending upon where the news originates from and the PCs particular circumstances e. The inclusion of such information is to provide a sense that events are happening in the larger world. GM Note: The dates in the following table, and the others that follow, are meant to be a guideline for GMs as well as an aid in running this scenario.
GMs should feel free to adjust the dates as in accordance to the needs of their campaign and the players. Scattered gangs of greenskins emerged again to loot the Ostlander countryside as the snows melted two weeks ago.
Upon arrival, he stores his goods in a nearby warehouse for the night. Ulf wakes up early in the morning to arrange for the selling, trading, and buying goods before hes ready to depart for the next market town. Unless the PCs have volunteered to help, they can spend the evening and night as they please.
Ulf will allow the PCs to bunk in the hold on the Winters Chill, if they wish. The villages at which Ulf stops at offer little. Generally, he stops at those with an inn a number of smaller ones on the route do not have such luxuries , but stays on his boat as much as possible. One can never be sure of some villagers.
As a matter of course, Ulf will make an offering for good fortune and good weather to whatever shrines of the gods generally, Taal, Rhya, or Karog he finds in the village. Some ships prefer to anchor in one of the many coves in the river, but Ulf likes to mix with people as much as he can.
The riverside inns where Ulf stops for the evenings also double as toll houses for the nearby road. Those establishments along the road from Zwolen to Hergig also double as coaching inns for the infrequent Bullshead coaching line. The riverside inns tend to have a mixed clientele of those travelling along the river and road and locals who come in for drinks, news, and gossip among the few other enjoyments that may be offered.
These stops are a good way for the PCs to learn about what has happened whilst they were away in Kislev. For the ease of use by the GMs, the following rumours some of which confirms what Ulf may have said are arranged according to the area that the PCs are passing through: Kislev: Word has it that the eastern Imperial provinces have had a bad winter.
Mark my words there will be shortages by low summer. I hear that King Zoltan of Praag is hiring bands of mercenaries for an expedition to clear the Trans-Lynsk region of bandits and vile creatures.
The spring thaw this year means that there will be eels a plenty in the next two months. Theres rumour that the Tsar has caught a chill during the winter. The Duchess Katarin is said to be arriving in Kislev within the week, something must be up with the Tsar.
Ive heard that the Tsarevich has met with an unfortunate accident while visiting his wife, the Princess of Erengrad. Word is that the Gryphon Legion has been recalled to deal with goblin raids in the southern forests. Beware the border region. Theres trouble afoot with some Imperial noble with designs on the area near Ostland. Ostermark: Talabecland is mustering their forces on the pretence of defending the province against Ostlanders and Stirlanders.
If you ask me, the Chancellor should do the same to protect us against Talabeclanders. I have heard that Count von Pirkheimer plans to take the Garderike province from Kislev. Could be trouble. Some seer is Bechafen claims to have had a vision where of the Empire in flames. Most likely drank too much Ostlander ale, if you ask me. I hear folk in the southern hills are burning huge bonfires in honour of Biersal. The Marcher barons seem more concerned with the Grand Duke of Talabeclands schemes than with goblins coming from the mountains.
Baron von Bratian is said to be looking for a husband for his spinster daughter. Rumour has it that bandit activity is on the increase along the river from the Kislevite border to Talabheim. I hear that the raids across the River Talabec have become more vicious than last years.
Empire at War 15 Ostland: Ive heard that raiders burnt the village of Eisenbrcknear near the Korver Hills to the ground. There are strange folk about. Von Tasseninck should make peace with von Raukov so the Marshal can defeat the Talabeclanders.
Rumour has it that the Grand Theogonist is raising an army to stop von Krieglitz from raiding Ostlander villages and homesteads. I understand that some homesteaders have heard howling before their homes have been attacked. The winter has been unkind this year. Too much chill and not enough snow. Theres no rain on the horizon and none this past fall.
The winter crop will fall short this year. A number of charcoalers have gone missing in the southern forests. Some say that its the work of bandits or goblins, but I smell Talabeclanders. The Grand Prince has been talking all year about stopping the raiding across the River Talabec. He should stop talking and do something.
Talabecland: Von Krieglitz needs to stop those raids from Ostland. An assault on Wolfenburg would do the trick. The Grand Duke is trying to get Hochland to send him troops as he hears that Reikland will come to Ostlands aid in much the same way as Stirland did.
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