Tokyo xtreme racer zero pc download






















So let's just say it's a pure racing game and leave it at that. In fact, any sort of contact with another rider or machine is a distinctly bad idea unless you want to end up sliding face-first down the road, shedding leather and skin until you're leaving a trail of subcutaneous fat behind you like an extremely fast-moving slug. Watch your eyelids on those cat's eyes, by the way. You can expect to get all the long-established racing game options: you can practise on a course with nobody around to crash into and get run over by, play single races, or launch headlong into a season.

As usual, there are some courses which will only become available once you've succeeded on others. And most importantly, for office workers and anyone else with access to a few highfalutin' cables, it looks there could be a number of multi-player options on the cards, too.

I should also tell you that you won't be restricted to boring old plastic-coated racing bikes, because there are two different race seasons to play through. One involves the aforementioned hunch-backed racing bike shenanigans, but the other is moto-cross. That's right, those nutty trials bikes with five-foot suspension systems that take jumps so high you come down with snow on your helmet there's a Helen Chadwick joke in there somewhere.

As such, there's a wide variety of tracks, from desert levels and snow-bound levels to street races and straightforward if that's the right word moto-cross tracks. As you're no doubt aware, Delphine are French. There are two easy to use equations which are always applied to game reviews.

This clearly doesn't apply in this case unless there's a hidden course we haven't seen yet that features a troupe of competitors dressed as the Queen Mother, riding high-powered children's tricycles who race along playing The Marseillaise through Peruvian anal flutes.

And this one is definitely applicable. It's hard to believe, but they seem to have gone to the trouble of motioncapturing the riders, who shift their weight authentically on the road bikes, and lean at kneecap-removing angles for tight turns. On the trials bikes it's even better, as they stick their feet out speedway-style and move backwards and forwards during jumps. Even the mudguards bounce about. It all looks very nice indeed and moves very quickly too - but it has to be said that as yet this version doesn't run full-screen, and some of the texture-mapping to the road surfaces is still unfinished.

As well as all the graphical loveliness, there are a number of neat touches too: a pull-a-wheelie button, for example, which sends you hurtling down the road with your front wheel pointing skywards like a pizza delivery man with Mike McShane's order on the back.

And there are a number of different views to choose from, including a less than helpful pillion-seat-looking-backwards mode. But most important of all, there's a commentator who, when you do something particularly scary, says, Shi-it.

What more could you want? The courses available, whether for the road or moto-cross bikes, are varied, and are going to look lovely when they're finished dahling , but their intended location is puzzling. For example, Rock Forest, despite its name, is a more or less straightforward road course, and it's initially impossible to guess in which country it's based.

There's a large windmill, which immediately makes you think of The Netherlands - except that there are several hill sections. Then you seem to pass under one of the viaducts from the Settle-to-Carlisle railway.

But it can't be Britain, because there are some small windmills of a type usually associated with power generation which, as a renewable and environmentally-friendly energy resource, have been justifiably banned here. Then you come round a corner and there's the obligatory set of hot-air balloons which are de rigueur for racing games these days, rising a few feet into the air and falling to earth again with a thud after a few seconds.

And that's when it clicks: it's Richard Branson's test centre. Nobody's managed to do justice to motorcycle racing on the PlayStation yet, but with Moto Racer, EA has a championship prospect on its hands. This arcade-style racer delivers 10 tracks packed with tight turns and other challenging obstacles, as well as a solid selection of bikes. The combination of on-road and offroad action flat-out rocks, keeping the Fun Factor high as you buzz through the streets or bump through moto-cross courses, popping wheelies and other tricks.

Moto's not without its flaws, though. The graphics in this unfinished version rank as decent at best, and hopefully EA will also correct the game's draw-in woes. But the slick controls especially with the analog controller and tough, challenging A. This slick-looking racer has a lot going for it. And--despite minor draw-in problems-the graphics are killer. Few PlayStation racing games deliver such an incredible sense of speed.

Moto Racer isn't perfect. Its difficulty curve is a little off, with the Medium setting seeming nigh impossible the first time you play the game crash your bike once and you'll be lucky to ever catch up with the pack. The Easy difficulty is a little too easy, especially on the dirt tracks.

But this flaw doesn't detract much from the game. Your bike controls fairly well with the standard joypad. You can choose from eight bikes before race, even in the middle of a championship season, and each is modeled after a high-performance 'cycle. You can even pull off wheelies and simple show-off tricks by hitting one of the Shoulder Buttons. Moto Racer contains the eight tracks from the PC version, as well as two PlayStation-only ones all of which mirror later on.

The tracks take you through cities, deserts, the countryside-even across the Great Wall of China! The Split-screen, Two-player Mode is also well done you can split it vertically or horizontally. It manages to maintain a high frame rate without losing much detail. Wow talk about a surprise! I didn't expect Moto Racer to be nearly as good as it ended up being. The graphics are awesome, the gameplay is super smooth, and most Importantly--It's fun.

Track variety is superb there are road tracks and motocross tracks , and control with Sony's analog pad is just perfect. Heck, even the music is really good. If Moto Racer were the only motorcycle racing game in the world, I would hang up my helmet Sorry, but I would rather inhale the fumes of a powerful real-life GP racing machine than play this game!

The control was decent, but bad track design and poor planning lead me to believe that real gameplay was all an afterthought. The idea was good, but the execution falls short of working as well as it was originally planned. I actually enjoyed playing Moto Racer. Many times, when a racing game tries to combine different styles of motoring, it waters down the overall experience.

This is not the case in Moto Racer. Both the Motocross and Grand Prix motorcycle racing had its own, distinct look and feel and they both play great.

Even better, the graphics are good with smooth textures. Moto Racer isn't a landmark racer, but it is a good game. Check it out. It's about time we had some motorcycle sims come out for the Bit game platform! One can only play Road Rash for so long, as good as it is. Moto Racer Gold hopes to slay its audience with flashy 3-D environments and a whole lot of different bikes and styles of racing to choose from different bikes to be exact, all sport their own handling and performance characteristics dictated by the type of racing and the complexity of the track or city course.

Having eight different tracks-some motocross, some Grand Prix and a few city and foreign locations-the game is attempting to cover all the bases.

Whether or not it can pull off Moto and Grand Prix racing in the same game remains to be seen. Andretti Racing successfully delivered Stock and Indy Car racing in a driving sim but that was a little easier since it all took place on level, paved roads not to mention in automobiles.

Hopefully it can be done for motorcycles as well. For multiplayer action Moto Racer will support up to four players via link-up cables. While these shots were taken from a development computer, they give us a good idea of how this motorcycle racing bonanza will look when it finally hits the PlayStation.

The game will also be available for the PC featuring 3-D acceleration capability and a new Stereo Doppler sound effects system as well. Over the last few months, you could not open a gaming magazine that did not feature an advertisement for this game.

The ads were fairly subtle and to be honest, all they really needed to do to get the attention of race fans was print the words "Motorcycle Racing for PSX that does not Suck! Well, as luck would have it, EA could have used the above ad campaign and it would be dead on. Not only does this game not suck, it actually kicks some serious ass.

Shred on these features; Two very different types of racing, 10 tracks, a decent split screen two player mode and, if you are good enough, Pocket Bikes. Finally, a motorcycle game that is worth talking about! Before I start this review, I want to take a minute and reflect on why I am a console gamer and not a PC gamer. That is exactly why I prefer console system. Everyone has the same speed processor. Everyone has the same graphics card. Everyone has the same amount of RAM. The point is simple.

I get a game, I put it in my Playstation, I start playing. There is no such thing as a system specific flaw. The game either flaws not at all or on every system.

Ok, now that I have jumped down from my soapbox, let's talk about Moto Racer. First, let's talk about the different types of racing available. The game can be played on a single race or in the championship mode.

If you select Single Race, you have six tracks to choose from you are free to race on any of the 6 available tracks. If you select Championship mode, you will have 8 to 10 different tracks, depending on the difficulty setting. This mode handles the tracks a bit differently. You will start at one track and until you finish in the top three out of eight, you can't go on to the next track.

When you manage to finish the 8 or 10 tracks, they will reverse and you have to finish in the top three racers going counter of the original track.

The differences in the tracks are not just the design. The differences are in the design and the type of bike you race. For example, on the first race in the Championship mode, you will race street bikes called Superbikes. These are the ultra sleek motorcycles that fly by you on the freeway doing about MPH.

I think the street name for them is "Crotch Rockets". So you will blast down urban stretches of highway and wrap around hairpin corners.

If you finish in the top three, it is on to the next track. This track has you driving a motocross bike. This is good old off-road, flying over jumps and playing in the mud tracks. Actually, you will see mud, sand snow and even the Great Wall depending on how far you can advance.

I have to admit that I was disappointed in the few quantity of tracks available. Most Popular PC Games. Wasteland 3 Cheats. Grand Theft Auto 5 Cheats. Mistover Cheats. Dragon Age: Inquisition Cheats. Assassin's Creed: Odyssey Cheats. Farming Simulator 19 Cheats. Halo Wars 2 Cheats. A Valley Without Wind 2 Cheats. The Sims 4 Cheats.

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