Black dragon in a gentle kingdom pc download






















They are just bugfix updates. I've been bugsquashing to get the Viewer in a decent shape to Now that all the major issues are resolved i think its finally time to get the latest code again and break absolutely everything i fixed in the process.

Apart from that not much has been done a couple highlights from the bugfix list would be the Poser finally being able to delete presets with special characters, an option to allow stretching the field of view in local snapshots too, the environment editor no longer deleting textures out of presets when you have the permissions, not binding roll or zoom on the controller no longer resulting in those breaking, a long standing issue being resolved with shadow softness at certain angles simply "snapping" to new values making the transition quite harsh and several options not working and warnings being incorrect.

So as you may or may not have noticed there was another update. This one's an "emergency" update. So what do i mean when i say savable, are we not allowed to save them anymore at all? Sounds good right? Nope, it's not enough. LL does not want you to save presets at ALL. If you go to any region and there is a region Windlight, you are NOT allowed to save it, no matter how much editing you do to it.

This sucks and i've clearly voiced my opinion about this situation and what they call "intellectual property" on presets. I do NOT see a collection of values for what is literally just a graphics preset as an IP protected asset same for shapes, but those have been like that since the beginning , LL sees this different apparently.

So what i had to do now was remove saving them. You can still save presets both as item and locally but ONLY if you are not using the region Windlight for instance you are using the default midday or when using your own presets.

Sure we all have a big collection of presets by now but it still sucks, knowing that all the work you've put into that preset cannot be saved just because it was initially based on a region Windlight is stupid But the update is not just this one change although i was initially thinking of just having this single change it does include almost everything else that was in the current WIP build just quickly finished up and hopefully fixed since it wouldn't hurt to get some feedback on those changes as i'm now also aiming for a big UI overhaul in many parts of the UI, starting once again with preferences.

You can find the new widgets in the display tab of preferences, essentially what these are is what every game nowadays employs, a dropdown with two arrows allowing direct cycling through all options and a graphical display below them that shows how many options there are in total and on which one you currently are.

In addition they also highlight which ones are the default ultra setting and which ones are potentially dangerous, just like before. They save a massive amount of space and with the addition of dropdowns now being able to have tooltips for each individual entry, they also feature I'd like to hear what you think about them. I really like them, gives everything a bit more modern feeling.

Other noteworthy changes are a couple bugs that were reported not all of them yet like the animations control window no longer doing a full nuclear stop all animations when clicking stop, but rather just stopping the currently selected animation so you can test your animations easier without killing all your animations and potentially bugging them , search will no longer reset when you reopen it while its already open, projector shadow resolution didn't properly work anymore and some preferences warning not properly working or firing off too easy.

Everything else is currently WIP but for those following the Discord channel will know that more and more UI parts are coming up to be overhauled, those include the Flycam Configuration window, the script window, the Animation Controls window, the Machinima Sidebar and the animation upload windows. The final update before 4. The final update before i'll want to work on something big for once, the update i will finally attempt to tackle the long planned Animator.

I feel unprepared and still have no idea how to do the UI For anyone who cares, why did the update take so long? I wanted this update to include as much fixing as possible, god knows how long i'll be busy with the Animator, i might start it and only stop when i'm happy with it or i might give up on it and restart several times, sinking months of work into it just to realize it won't work as well as i want it to The new statusbar buttons have had a few fixes, all camera buttons should now work and in addition to that there is no a Camera Roll button whenever your camera is not leveled, finally a way to reset the camera roll with a simple click.

As per suggestion Windlights can now be put into the favoritesbar but don't complain at me for it opening the editor, the favoritesbar executes whatever is the default behavior of the item you put into it , a new option to turn off impostor generation has been added its only a debug option so far because unless i make it immediately derender impostors i didn't feel like its worth a setting in preferences, yet , the taskbar flashing when you receive an IM can now be toggled off wow that was annoying Also a bunch of reported bugs have been squashed, including: wearable body parts not replacing when double clicking them, issues with getting disconnected towards the "precaching" phase on login due to extended unresponsive times, snapshots to inventory not being cropped anymore its an option now , BOM allowing local textures to be used, Animesh showing empty complexity information and the onscreen controls not scaling with zoom factor like the keyboard and mouse controls do.

Other noteworthy changes are the snapshot window now scaling with the snapshot aspect ratio without having to change the window aspect ratio , the ability to save x inventory textures directly and a new feature to flip poses in the Poser. Bear in mind that the snapshot window has been ripped entirely apart and duct taped back together because it was a huge scattered mess that made working with it hard and unnecessarily complicated or outright impossible without workarounds , to fix this i had to essentially rip it into pieces and stitch it back together removing all the bridges, duplicate code, hacks and workarounds, it MIGHT be that something is not entirely working as before but overall the snapshot window seemed to work fine, if you find any weird behavior though report it as usual.

So many updates and so many fixes in such a short time, whats happening? I don't know but i'm in a damn good mood! Show Selection Outlines has also been added to Preferences - Viewer No more accidentally yeeting the Viewer! Also a big shoutout to Boston Blaisdale for making this incredibly good tutorial video about Black Dragon:. Note that from this update on, all textures on your objects will be counted, this means specular and normal maps will be included into complexity, they previously weren't should tell you how broken LL's was , thanks for Flame Swenholt for finding that one!

The focus once again being fixing all bugs that were reported after the big official code merge and there were quite a few as well as some old ones finally getting fixed. Fixes include that you should no longer get banned from regions that ban people based on reported complexity, the Viewer now reports the official numbers, so no more getting banned when you deserve it, instead prepare to get banned when you wear optimized avatars, great!

Don't worry though, the Viewer still uses the altered complexity formula for determining avatar complexity and will continue to do so Each person that controls the avatar has a specific superior stat.

Meaning, one is better at mobility, another analyzing, fighting, blocking, etc. They fight to survive, which I find a much better premise as more people can understand that and also have the chance to add the more stereotypical friendship scenes later on if they felt like it. If the avatar dies, all five die. This is rather an interesting approach and mainly the reason why I started reading this novel. Thus you can likely have a psychotic member that you constantly need to manage.

You have the choice of killing the members that might cause problems, but then your avatar is not only weaker, but harder to control.

Has a guilty conscience and for the most part he has depression. How the story is written, it displays his constant struggle with his own weakness. The common route is done well. Honestly, I find it much better than most common routes on most novels this excludes linear novels that only have the first choice way into the novel.

It explains most of the characters to a degree to make the reader interested on which route to pick though having the first route being forced to Benio discredits that point entirely until the second playthrough.

Hot headed character that fights for justice, also the pure one. Tries to make the friends be friendly. Relationship type: Give and take traits. Akihito has an issue when around Benio, as she shines brightly in the nocturnal city.

It makes a potentially interesting story into quite an annoyance. In short, Benio is a decent character with not only her subtle changes to some matters while also being stubborn enough to not let outside influences deteriorate the brilliance of some her traits. Relationship: Give traits Akihito kind of gains a lot of her hobbies and some of her personality traits.

I also find her ending the better of the five, but containing lower quality fights. Perky underclassmen. Each of them can summon their avatar, a monster several times the size of a human who follows the will of the connectors. When this happens to the main characters of the story, they are then immediately attacked by another avatar - a giant metal beast in the shape of an ape.

The five summon their avatar, a black dragon they later name Babylon, and destroy the attacker. They they learn that in having done so, they just killed five people: when an avatar is destroyed, all five attached to it will invariably die. The connection is unbreakable and control over the avatar is a majority rules decision.



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